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Out of Character Information Name: Bella Username: ![]() Are you over the age of eighteen? y Current characters in Baedal: Jules Grumley • ![]() In Character Information Basics Character Name: Bonnie Grace Carmichael Username: ![]() Fandom: Original Character Played By: Zooey Deschanel Icon: here! 4. Original Character Section Physical Description: Twenty-nine years old, female. Bonnie's about 5'5", but she slouches a lot, so that she winds up closer to about 5'4". She's thin and waif-y and on top of that she's spacey and hesitant, and it's reflected in how awkwardly she moves. Her eyes are blue, her hair is dark and almost always looks pretty tossled and messy. She has a lot of scars; they're a little sunken in, layered over one another in a mess of white marks. They're the result of being bitten repeatedly by vampires, but she keeps them covered as best she can. Also, she has excellent teeth! The rest of her is kind of falling apart, but her teeth are great. Sexuality: Bonnie's status on sex is a little complicated. Her mother had her when she was young, so she was always warned about that, and her grandparents were both very eager to attend church every Sunday. Those aren't the reasons that Bonnie is generally hesitant about sex, though; her powers can be triggered by close contact with people, and intimacy is something she's shied away from as a result. She's had sex a few times, and can enjoy it a lot, depending on her partner. In more recent years, any close contact she's had - even if it wasn't intimate - has been pretty unpleasant, so she isn't likely to be jumping into the sack with anyone right away. When she was younger, Bonnie found herself more attracted to men, but being attracted to a woman isn't out of the question. She's more likely to be attracted to someone if she feels safe around them, these days - or she might sleep with someone if it will ensure her safety, despite the threat from her abilities. World Information: ❝ The world as we know it - sort of. Set in the near future (or a different present). An era of magic and technology together. 101 Metropolis is a mirrored Earth, but this one seems to have a big advance in what comes to genetics and technology. It's not unusual to hear about a non-governmental project going on underground of people being turned into super soldiers. However, it's not just the science that's different, but also the fact that many beings besides humans exist, travelling from different realms to this one, given how easy it is to access it, though there aren't any portals around, but only people who can travel through space and time and realms (some of them powerful enough to allow others to travel along). History: • A more detailed version is here, but I've tried to make it more succinct (1991) A nineteen year old girl in Louisiana gave birth to a little girl. The mother was one Jessica Carmichael, who'd lived in Grant Parish her whole life. The little girl was named Bonnie. She was raised by her mother, and they shared a trailer with Jessica's parents. Her life was pretty simple; church a couple of times a week, her mother taking her to the local state school when she was old enough. Bonnie was always a pretty easy-going, inclined to daydreams and spending time alone. One of the reasons she was less inclined to spend time with others was her sensitivity to how other people were feeling. It wasn't constant, but it could rear its head at random times. Her general quietness along with the strikes of severe emotions didn't really make for the best mix from a social point of view. When she was fifteen (2005), though, she sort of accidentally fell into the company of a girl called Laura.. Gradually, as she got older, the flashes of empathy and bizarrely detailed instances of de ja vu escalated. Laura helped her scrape through with classes, though, and her grandmother saw that she kept going to her music lessons, came hell or high water. (2008) At seventeen, one of those “normal, could-happen-anywhere” disappearances hit closer to home. Laura stopped coming to school, and simply seemed to vanish. Bonnie got graphic visions through the following month, the first of the visions that would come back to her and play over and over, as the powers which she ignored ran rampant. They continued on, and eventually she dropped out of school. Her family were considerably concerned. More disturbing visions would come, and more often, of supernatural happenings. She started to take a lot of painkillers in the hopes that they might help her sleep better and dull the intense visions. (2010) Eventually one of the visions struck far too close to home, nightmarish things happening to her grandparents and mother. It replayed all through the day and the night, and in a blur of terror she left. It was a decision prompted by panic, and blind hope that maybe if she wasn't there, it might not happen. She wanted to keep going until she was somewhere big enough to disappear and eventually arrived in New York Bonnie operated on auto-pilot, working in a skeevy bar. She lived the same haze day for a good ten months or so. It was depressing, she missed her family, but she was really convinced that she'd done the right thing by them. (2011) One night at the bar, she was serving a customer. She didn't pay him much mind, and wouldn't have at all, except that he demanded her attention with a jab in her right arm, and continued with her waking up in a room full of stainless steel and cages. Only one of the other was occupied. Their abductor was Samuel Cottee; cut a long story short, he's a giant creeper who has been replacing his own body parts as they deteriorated. A couple of the other kid's friends made a well-timed arrival and rescue effort, and were kind enough to haul Bonnie off with them. Another abduction, sure, but this one didn't have any bad intentions. She was introduced to her rescuers; Gabriel, Natasha, and Rowan (the other captive). This group would unexpectedly become a stand-in family for the next three years. (2014) The end of that happy little time came with their picking up a girl called Azalea and a naïve deal she made. In the manner of all great damsels in distress, Bonnie was abducted at the inopportune moment. This time, though, there wasn't any paper trail or clues for her dear friends to follow. She was simply spirited away. Her new keepers were agents for Radford & Co Auction Houses. They were to keep an eye on Bonnie and see she was properly prepped for auction night - a Seer was a hot market item, especially with all the magical uses for Seer parts. Separate elements would earn much more, and hanging over a Seer to just anyone was a spectacularly bad idea. As it turns out, some people really wanted a Seer, and they weren't thrilled with the work of Radford & Co. Think gangs of vampires and agents who were sadly underprepared. In theory, Clara saved Bonnie from getting auctioned on and then cut into lots of little pieces. (2014 – 2019) For five years, Clara has provided her with 'means' to try and stem those nasty, unpleasant visions, kept her safe from attack. The only hitch was that for payment, Bonnie had to pay with blood, since Seer blood was good for extra kicks. As for the means to control her visions, that only really counted for times when Clara wasn't trying to get those powers working to her convenience. Powers: • visions, triggered and random: precognition/premonition/postcognition/psychometry • empathy and erratic telepathy (extremely limited, telepathy makes it sound much more expansive than it is) Bonnie is a Seer, and although she has a lot of potential, it has gone massively untapped. In fact, she wishes to escape her powers as much as possible. Unfortunately for her, she's made them unstable by letting her body get so weak. Sometimes the visions are completely random, but most often what she gets are triggered imprints (from people, objects, emotions, locations, etc). Sometimes, rather than a vision, she can pick up on characters emotions or snatches of thoughts. If she sees something, it can result in physical repercussions for her. It might be as simple as feeling something very intensely, or she could get levels of anxiety and fear high enough to induce a panic attack. Physically, she's pretty weak and she doesn't have any other fancy abilities. Seer blood is special, though, which means she can be a target; the potency of it means that drinking it can have a euphoric and hallucinogenic effect for non-human entities. le note: My default setting with all of her abilities is that she is having an off day, meaning her powers won't kick it at random and her powers can be completely handwaved, and it won't be used without player permission and discussion. Talents/Abilities:: Her needlework is exquisite! If by 'needlework' we mean 'ability to inject herself' and by 'exquisite' we mean 'disturbing and hideous'. But no, Bonnie is generally a disaster area, but there's one thing that she's good at and really enjoys, and that's music. She's had lessons since she was little, and can play piano and guitar, although she's rusty on both, having not played for a long while. She can sing a little, too, but nothing too special. The playing part is what she really enjoys. Personality: Bonnie was raised to be a polite, good-natured Southern girl, holding Christian values close to her heart, especially the importance of honesty and hard work. Sadly, that didn't go quite as planned; Bonnie's a tangled up mix of things, and her ways of dealing with all her internal conflict and and challenges isn't always the best. In fact, sometimes it's pretty much abysmal. Still, for all her problems and struggles, she does try her very best to be polite. She remembers her please and thank yous, she tries not to ever cuss or take the good Lord's name in vain. When she's doing well, she's calm and gentle, maybe a little on the shy side. Though she isn't a comedian, she likes to smile and laugh, joke and tease a little here and there. While she's shy and maybe a little quiet, she can also be very affectionate – she's just more reserved with it. On top of all that, Bonnie has an intense natural curiousity, and really likes knowing things: that's the first of her conflicts, and unfortunately, her “good” standard is riddled with problems that leave the structure vulnerable to compromise. While Bonnie is curious, she's afraid of her own powers, partly because it started unlocking all kinds of things that she didn't want to know. Part of her still wants to know and unravel things, and maybe it's that part of her that makes the rejection of her powers so difficult – because it's something that gets its roots in who she is. Alongside being curious, she's afraid, and has a naturally evasive personality once things get difficult. She'll go where the tide carries her rather than fighting against it. Running is easier than struggling, though, and when it combines with fear, it's not much of a mystery why Bonnie's been a drifter since she was sixteen years old, why she's tried to stifle her powers rather than embrace them and try to master them. Since she can't run from Clara, it's so much nicer to let herself believe that there's nothing wrong with that scenario. Letting herself sink into that belief, along with that evasive personality, leads us to one of her other problems. Bonnie is a drug addict, plain and simple. Initially, it was a desperate effort to try and find something to make the visions stop, and then it became something she needed. Sometimes, it works; addling herself with drugs can make it harder for visions and empathy to sneak in. It can just make her more unstable, though, so that all of a sudden she's hit with something even more intense and with a number of adverse effects. The pills also play into how she is, in part, somewhat emotionally shut down very numb. She's afraid of strong emotions, in case they trigger something, and she's seen enough horrible things in her head that feeling something in response to every single thing is simply exhausting. Her conflicts go down to little things – biting her nails and fingers raw, under-nourishing herself, and then taking absolutely immaculate care of her teeth – and then extend to bigger things, like snaps between being in a sort of dreamy haze and having moments of very sharp, intense clarity, keeping herself sort of numb and distant with her emotions and then having strong snaps of empathy. There's a conflict between her potential, those Seer powers she possesses, and the self destructive path she forces herself down. (And then there's the drug related mood swings, but those are a little different.) In terms of the influence of the drugs that she takes, they sort of aggravate tendencies she already had; being very dreamy and spaced out, times being very fearful or anxious. It can account for some of her swings into being more energetic and hyper than usual, although before her powers kicked in, she was a happy kind of kid. It can lead to some mood swings, causing to her snap from patient and chilled out to angry and irritable very fast. In a way, it really just made her a lot more vulnerable to her natural personality traits. Object: Her acoustic guitar in a hard case, from when she was traipsing around with Gabe, Rowan and Tash. It's nothing amazing, just something Rowan got (stole) for her. It probably looks a little battered, but she loves that thing. Reason for playing: Bonnie's a character that I created because I wanted to explore the idea of a character that has the tools to be incredibly valuable to a hero, or a hero herself - seeing people in trouble and being able to reach out to help them, having foresight, all that kind of thing. Rather than being a character who learned to harness and use her ability for good, though, Bonnie is afraid of it and tries to run away from it. She's kind of a way to explore the way weakness can undermine abilities, where we see a lot of people who really step up and do the right thing. A pan-fandom setting and the range of characters that she could come into contact with a range of worlds behind them seemed like a really fun way to explore that, especially with the chance of her coming into contact with others with special abilities. Gods: Haneul; Dreams and nightmares? Say no more! Bonnie's often slipping into dreamlike states, and her mind is a maze of nightmares, regardless of waking and sleeping hours. Maryis; her shamans are in a near-constant state of delusion, you say? And she looks out for those cursed with future-sight? And something about drugs? Why, Bonnie is almost a poster child, except that she tries to use the drugs to ward away the visions while inadvertently sometimes worsening them. Writing Samples First-Person Network Post: ( video. ) ( There's nothing to see, not at first. Bonnie's let her device slip to the floor, which is where she is, incidentally. And while the device isn't capturing any video, it can hear laughter. Not horrified or tense, but just quiet laughter that doesn't seem to stop. ) Oh, boy. She's gonna be so mad. ( The voice is soft, undeniably Southern, and seems completely disconnected from what she's saying. ) Ya'll are fixin' me up to get in a whole lotta trouble, y'know that? ( A brief, lazy fumble, and the device finally has some action to record; fingertips wrapping around, and then a slightly sicking spin and Bonnie twists it around to look at it. ) Chere, you wanna come let me out? ( Her dark hair is fanned out against the floor, her gaze doesn't seem quite focused on the lense. ) No rush, though. This floor ain't so bad. Kinda comfy, and all. I could stay here for a hundred years. Third-Person Arrival Post: Uh oh. Now, she wasn't too sure, but more than likely Clara wasn't gonna be happy about this. Bonnie blinked against the bright light, raising her hand up to shield her eyes as she stepped out from the passage way and into the vegetable garden. The room she got here in, it had green tiles. And there was green out here, too. More green than she'd seen for a while – more outside. Her mouth quirks with a dreamy little smile at the realisation. “This place is real pretty.” The comment was directed at no one in particular, and if anyone chose to hear it, they sure didn't choose to acknowledge the woman wondering through. Her skin was pale – unhealthily so, and her eyes were unfocused. Hazy, confused, and yet she didn't seem bothered at all. Just kept walking, chewing her nails as she went, barely lifting her feet. Bonnie's other hand is in her pocket, fingertips constantly confirming the presence of a small, cylindrical container as she twists it about, and between all that she's somehow managing to carry a guitar case on her shoulder, although she might have forgotten it was there. Out of the Inn, out onto the street, and she turns around to see if there's anything even remotely similar around. Part of her wonders if she should stay close to this place. If Clara wants to find her, she better be where Clara can find her fast. Another part, though, that curious, eager part wants to see this place, search through every part; her hesitation leaves her caught, and so she simply stands like a marionette whose strings are being pulled in all different directions, and there she'd stay. A minute, an hours, two – how long doesn't matter. Time doesn't matter all that much at all, really. Third-Person Action Post: They always are a surprise, always go catching her off-guard. There ain't really any way to make sure you're ready for them, like a storm that blows up outta nowhere and sends winds tearing through the sky fit to break just about everything they meet apart. Just gotta roll with it, ride it out; that's what her grandpa used to stay about storms. Storms and visions, they had bit and pieces in common, but Bonnie'd take a hurricane over visions any day, that feeling like her mind was being torn apart with things that didn't fit and didn't belong being crammed inside. With storms, you could maybe try pick up the pieces after, glue them all back together and ignore the cracks. At least, that's what Bonnie figured. Visions seemed more likely to tear a part of you away and leave nothing to put back where it belonged, or what it left was so dark and awful that you didn't want that becoming part of what you were. It's not a dark or stormy night when this one strikes, not a scene from a horror movie. The sky is this beautiful bright blue, there's a breeze, and Bonnie was looking up at the sky before something wicked crawled it's way in through her eyes, a hot, violent pressure that spikes right through her skull. She screams, but whether or not she makes a sound, she doesn't know. There's just a void in her head, and suffocating out every sound and image, every other thing she's ever thought of. Her hands grip either side of her head, violent all on their own, like she can get a hold of the pain itself and choke it out, force it out of her head. Wishful thinking, because her powers are a mess, now, all torn up disasters, and there are deep scratches tearing through the skin on her hands and down to her wrists, bites ripping into her neck and her arms as whatever hell the monster is wrecking on it's real victim manifests a bloody ruin over her skin. Misc Other: |